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JOHN'S 3D GUIDE
(Last update: Nov. 2004) |
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CHAPTER 7: 3D PROJECTION |
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Projection is a great way
to view a large number of 3D images. The projection principle uses
polarization to separate the left and right images. Recall
those goofy theatre scenes with everyone wearing dark glasses and looking like a gangster or a
blues-brother. Projection works with 35mm slides (originals or
dupes), or digital imagery. Larger format slides can be used too,
although stereo pairs seem to project without grain and appear sharper
than single slides, perhaps because there is much redundant information in the pair. Can we
present 3D model results, or images of natural phenomena, to
students in moderate to large classes? Cheap
cardboard-frame polarizing glasses are OK (students
will try anything). This chapter describes methods of
projecting 3D images.
SLIDE PROJECTION The projection setup for twin 35mm frames consists of two 35mm slide projectors mounted vertically. One holds a reel with the Left Images in it, the other holds the Right Images. Vertical mounting eliminates lateral keystone distortion in favor of small vertical keystoning. The former is more objectionable in 3D projection. Each lens is equipped with a linear polarizer (from a camera store). Good quality polarizers are desirable in order to minimize ghosts (where the left eye picks up a little of the right eye signal, for example). The ratio of light that gets through when the projector polarizer and the polarizer in the glasses are aligned, to that when they are crossed, is called the extinction ratio. This should be large. If the two polarizers don't go really black when crossed, try a different brand. You can get technical and measure extinction with a light meter. Try for 6 or 7 stops as a goal, though 5 will work for most images. For reference, really top quality camera polarizers have about 8.5 stops of extinction. Extinction (or its opposite, undesirable ghosting) is a strong function of the polarization preservation properties of the screen that is used. Until its recent discontinuance at Da-Lite, the Super Wonderlite Silver Lenticular was the most common screen used in pro-am (i.e. non-theatrical) slide shows. Much brighter and more ghost-free screens are available (see TechNote: A Frame for a Polarization Preserving Screen (Stewart Silver 400) ). You can even make your own screen by painting a flat surface with an aluminized paint. I had good success with Krylon Silver Metallic spray paint (#1406). You must wear a high quality gas mask and protective clothing. The aluminum dust gets everywhere. Spray-painted screens can be overly directional, so that you have to sit right in front (only). Small warps in the surface or variations in the coat can cause very large dodging or burning effects in the images. Try a fairly rough surface like wood or sanded polycarbonate, and hopefully you can get a nice uniform finish. I was not successful in uniformly painting a screen more than about 3 feet wide. The price is right if your painting technique is good.
Once the screen is set up, the right (top) projector's polarizer is adjusted so the left eye goes dark (i.e. no right-eye beam is picked up by the left eye), and vice versa for the left (lower) projector. The projectors are pointed so the frames overlap as exactly as possible. Projection of the stereo slides that come from monolithic stereo cameras is also possible. One can either use vintage stereo projectors (available used on E-bay from time to time), or consider a modern unit from RBT or Brackett. These latter devices are built in small quantities and are very expensive (~$3000), costing much more than a pair of Ektagraphic projectors. The Ektagraphics have greater lens selection, but the Bracketts are more self-contained and have fewer alignment issues. Bracketts are brighter than Ektagraphics (when both use their standard f3.5 lenses). An Ektagraphic with f2.5 lenses is probably just as bright as a Brackett (maybe even a little brighter), outputting about 1600 Lumens.
Slide projection using polarized beams is quite effective. But (like anything else in life) there are Positives:
and Negatives:
FOCUS You can glass mount the slides and set the projectors to manual focus. This works, but is tedious. Glass mounts are ever so slightly less sharp (because of the necessary anti-newton ripples in the glass), absorb about 15% of the light, and are difficult to make dust free. But if you want edge-to-edge sharpness this is the way to go. Some people put "projection slide dupes" in such mounts for slide shows, keeping their originals in an archive. It is better to shoot multiple originals, if possible, because dupes, though the may (or may not) have fairly good color and saturation, lose a substantial amount of resolution (see Film vs. Dupes ). You can use a higher f-stop projection lens (like f3.5 - more depth of field) to compensate for lack of film flatness, and then use slide mounts without glass. However, because the polarizers already cut the projection beam by a factor of 4 in intensity, going from f 2.5 to 3.5 (where another substantial fraction of the beam is lost) may cross the threshold of brightness acceptability. REGISTRATION The slides coming back from your photolab will be not be registered for 3D projection. You will need to remount your slides making the requisite vertical adjustments and stereo window settings (see chapter 5). This must be done manually by removing the film chips from their mounts and re-taping them into new glass or glass-less frames. This tedious process may be aided by building yourself a mounting jig that can hold and move the chips while you view them through a 3D viewer. Such jigs are described in Ferwerda, "The World of 3D". Below is a picture of an accurate jig. Given that the slides are properly registered and that the projector pointing is adjusted, then you must be sure that the individual slides drop into the film gate accurately (i.e. the same) every time. The projectors should have positive, active, slide registration clamps in the gate. Kodak Ektagraphics (not Carousels) are fairly repeatable in registration.
DISSOLVE? You may have seen the nice smooth 2D slide shows that are made by cross-dissolving between two projectors holding an odd - even sequence of slides. Instead of the abrupt transitions of a typical slide advance, the dissolves are pleasing and can be long and slow or near-instantaneous. Often such "multi-media" shows are set to music, giving a nicely paced presentation with almost motion-picture-like sequences being possible. Dissolved 3D presentations are feasible, though instead of 2, you need 4 projectors (or a 4 lens RBT or Brackett projector). This works well for some slides, but inexperienced viewers may have SERIOUS DIFFICULTY in fusing cross-dissolved stereo pairs that have a different depth perspective or a different stereo window setting. Dissolved 3D works for sets of slides that are similar in perspective, color, and texture. If they are not, at the mid-dissolve point your brain does not know which image to fuse and this can cause confusion and strain. I have found that fade-to-black projection (requiring only two projectors that can be light modulated) works almost as well to smooth out the presentation. It provides pace (rather than the annoying snap one gets from just pushing the slide advance button on the Ektagraphics). Fade up and down is much easier for people not accustomed to 3D to fathom. Although I have successfully presented dissolved 2D wildlife sound-syncs to many many audiences, I would be reluctant to try out a fully dissolved 3D projection program on anything but an audience at a 3D photography convention (or the like). DIGITAL PROJECTION Using digital projectors for large venue presentations has several great advantages:
The disadvantages of digital projection are:
For further discussion and comparison data see the technical note on Projector Light Output. For large screen projection digital is the way to go. Slides are dinosaurs, though admittedly, there is still some who will never forego the "look" of film. Here is how digital projection is done:
In choosing a digital projector, you must go to a showroom with a linear polarizer in hand and test each unit out carefully. NOT ALL DIGITAL PROJECTORS CAN BE CROSS POLARIZED. This is because most LCD and DILA (LCOS) units use internal beamsplitters, or polarized beamsplitters (to enhance contrast). So also to 3 chip DLP projectors. The output beams of such systems are polarized, sometimes in strange ways. If the projector beams are polarized, the only systems that will work effectively are ones where all three colors emerge from a polarizer placed over the lens with nearly equal intensity. Note that plus and minus 45 degrees of polarization is required because that is the standard for theatrical polarizing glasses. Figure 7.6 illustrates two LCD beam polarizations that will work.
Projectors with other polarizations may not work. For example, if R is +45, B is -45 and G is vertical. Then one eye sees all B and 1/2 power G, etc. The best way to test is to set the projector on pure white, and hold the polarizer over the lens at 45 degrees. Do you still get pure white, though at about 1/3 the power (Note 1/2 is lost by geometry, and some more is lost because the polarizing material is not perfectly clear)? Single chip DLP projectors generally produce a randomly polarized output beam. Thus placing a polarizer at any angle over the lens will not induce a color shift. However, to be safe, you should always test before buying. DLP projectors use a micro-mirror device to produce the image. Since light projected off a mirror tends to preserve polarization, randomly polarized light from a metal halide or xenon lamp retains this state of polarization after reflection. It also passes through a color wheel and lenses that usually will not affect the polarity of the beam. Placing a polarizer in front of the lens will produce a beam polarized at the angle of the polarizer. There is a factor of two loss in beam power (plus a little more for the polarizing material absoption), because for each moment the random beam is lined up with the polarizer, there is another moment that it is perpendicular (or crossed out). Note: Three chip DLP projectors use a beamsplitter instead of a color wheel. While the color is better, unlike mirrors, beamsplitters do polarize light. Test required. I have not yet had the opportunity to extensively test LCOS projectors (DILA). There are many implementations of this new technology. The JVC DLA G15U (Dukane 9015) did not work with an over-the-lens polarizer. In summary, digital projection has the great advantages of flatness of field, high brightness, non-destructive projection, setup ease (no reels), and digital (vs. tedious mechanical) stereo registration. Digital images will not approach those from film projection until higher resolution and contrast, approaching 1600 x 1200 and 1000:1, respectively, are available. As of November 2004, 1400x1050 and 2000:1 are common (and close to the goal). However, it is useful to remember that the human eye can only resolve a certain level of detail (about 2000 line pairs across a 6 foot screen 6 feet away). As people sit further back, the required resolution, to totally meet that of the human eye, falls off linearly. If everyone is 3 or more screen widths back, for example, a 1280 x 1024 projector is just about "perfect". On the other hand, the further back you sit, the smaller the immersion you experience in the scene, sort of defeating the purpose of 3D.
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